Social Presence in Virtual Reality: Definitions, Theories, Studies, and Uses

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Abstract/Contents

Abstract

This paper aims to provide the reader with a better understanding of the concept of social presence and how it is studied and applied in virtual reality. The first section is dedicated to exploring the definitions and theories of social presence that have been used throughout the years. The second section is dedicated to summarizing the findings from different research
studies involving social presence and virtual humans. The last two sections cover real world examples of how social presence functions in virtual reality as well as possible future uses. The paper then concludes with remarks about the performance of virtual reality in relation to social presence and future steps to be taken.

Description

Type of resource text
Date created June 6, 2018

Creators/Contributors

Author Burns, Ryan
Primary advisor Bailenson, Jeremy
Degree granting institution Stanford University, Department of Communication

Subjects

Subject social presence
Subject co-presence
Subject virtual reality
Subject virtual humans
Subject avatars
Subject embodied agents
Genre Thesis

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Use and reproduction
User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).

Preferred citation

Preferred Citation
Ryan Burns (2018). Social Presence in Virtual Reality: Definitions, Theories, Studies, and Uses. Stanford Digital Repository. Available at: https://purl.stanford.edu/zb719br9732

Collection

Masters Theses in Media Studies, Department of Communication, Stanford University

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