Volume Preserving Sinusoidal Muscles for Surface Skinning
Abstract/Contents
- Abstract
The problem of modeling and animating realistic humans is well known in computer graphics. In particular, it has been difficult to arrive at a skinning method that allows for realistic skin deformation during motion. In this thesis, I outline the development of a volumetric muscle model that can be embedded within a skin mesh to induce realistic, physics-based deformation during simulation. These volumetric muscles are layered on top of a dynamic framework of linear, segment-based muscles that drive the underlying skeletal structure. The result is an integrated system that supports
realistic skin deformation along a specified target motion.
Description
Type of resource | text |
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Date created | 2013-11-27 |
Creators/Contributors
Author | Kumar, Ranjitha |
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Advisor | Fedkiw, Ronald |
Department | Stanford University. Department of Computer Science. |
Subjects
Subject | Computer graphics |
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Subject | Human body > Computer simulation |
Genre | Thesis |
Bibliographic information
Access conditions
- Use and reproduction
- User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
- License
- This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).
Preferred citation
- Preferred Citation
- Kumar, Ranjitha (2007). Volume Preserving Sinusoidal Muscles for Surface Skinning. Stanford Digital Repository. Available at http://purl.stanford.edu/yj661fn2246
Collection
Undergraduate Theses, School of Engineering
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