Volume Preserving Sinusoidal Muscles for Surface Skinning

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Abstract/Contents

Abstract

The problem of modeling and animating realistic humans is well known in computer graphics. In particular, it has been difficult to arrive at a skinning method that allows for realistic skin deformation during motion. In this thesis, I outline the development of a volumetric muscle model that can be embedded within a skin mesh to induce realistic, physics-based deformation during simulation. These volumetric muscles are layered on top of a dynamic framework of linear, segment-based muscles that drive the underlying skeletal structure. The result is an integrated system that supports
realistic skin deformation along a specified target motion.

Description

Type of resource text
Date created 2013-11-27

Creators/Contributors

Author Kumar, Ranjitha
Advisor Fedkiw, Ronald
Department Stanford University. Department of Computer Science.

Subjects

Subject Computer graphics
Subject Human body > Computer simulation
Genre Thesis

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Access conditions

Use and reproduction
User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).

Preferred citation

Preferred Citation
Kumar, Ranjitha (2007). Volume Preserving Sinusoidal Muscles for Surface Skinning. Stanford Digital Repository. Available at http://purl.stanford.edu/yj661fn2246

Collection

Undergraduate Theses, School of Engineering

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