Mathematical proficiency, game aesthetics, and cultural models in digital game-based learning

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Abstract/Contents

Abstract
This dissertation examines the digital game-based learning experiences of historically underserved students in their elementary mathematics classes. Using the Digital Math Game-Based Experience Framework, I describe their experience in terms of the mathematical proficiency gains, cultural models of high functioning digital math game players, and preferences in game aesthetics. In a pilot study, I found that students' mathematical proficiency increased compared to students who did not play. The follow-up study revealed that among historically underserved students who play a cognitively challenging digital math game, girls showed higher gains in mathematical proficiency, eliminating differences that existed before game play. Unlike widely held cultural models of gamers in media and gaming research, the students held images of high-functioning digital math game players with a wide range of physical characteristics. Students also responded positively to the game aesthetics. Implications for educators and game designers are discussed.

Description

Type of resource text
Form electronic; electronic resource; remote
Extent 1 online resource.
Publication date 2017
Issuance monographic
Language English

Creators/Contributors

Associated with Pope, Holly Yvonne Freeman
Associated with Stanford University, Graduate School of Education.
Primary advisor Boaler, Jo, 1964-
Primary advisor Langer-Osuna, Jennifer
Thesis advisor Boaler, Jo, 1964-
Thesis advisor Langer-Osuna, Jennifer
Thesis advisor Devlin, Keith J
Thesis advisor Schwartz, Dan
Advisor Devlin, Keith J
Advisor Schwartz, Dan

Subjects

Genre Theses

Bibliographic information

Statement of responsibility Holly Yvonne Freeman Pope.
Note Submitted to the Graduate School of Education.
Thesis Thesis (Ph.D.)--Stanford University, 2017.
Location electronic resource

Access conditions

Copyright
© 2017 by Holly Yvonne Pope
License
This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).

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