Games for Teaching Information Literacy Skills

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Abstract/Contents

Abstract
A didactic approach to teaching database research skills has proven to be dreadfully dull and ineffective for many students. One possible solution to this problem is to incorporate educational games with predetermined learning objectives into the curriculum. Chemistry/Biochemistry majors at the University of Notre Dame take a required information literacy skills course that introduces chemistry database search techniques. The course features several databases – highlighting the distinct nuances of each database and the different search strategies required to access information. This paper describes active learning activities as a method for creating a higher level of engagement while maintaining the objectives of a traditional course format.

Description

Type of resource text
Date modified August 10, 2021; December 5, 2022; March 15, 2023
Publication date June 5, 2020; April 1, 2007

Creators/Contributors

Author SMITH, FELICIA ORCiD icon https://orcid.org/0000-0003-3649-8202 (unverified)

Subjects

Subject Educational games
Subject Edu-tainment
Genre Text
Genre Article

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User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial 4.0 International license (CC BY-NC).

Preferred citation

Preferred citation
Smith, Felicia A. (2007). Games for Teaching Information Literacy Skills. Stanford Digital Repository. Available at: https://purl.stanford.edu/st864nv2902

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