High Fidelity: Virtual Avatar Interaction

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Abstract/Contents

Abstract
In a high fidelity virtual space, two random paired participants were placed in one of three scenarios varying in levels of immersion. Some participants had control of the avatar's hands, while others did not. After the avatar interaction, participants recorded responses about their experience. These recordings were transcribed and analyzed via LIWC (Linguistic Inquiry and Word Count). The means and standard deviations of word count, affect, positive emotion, and negative emotion from the responses were examined. According to this data, there does not appear to be a direct relationship between avatar control and user affect and emotion.

Description

Type of resource text
Date created June 2017

Creators/Contributors

Author Ukropina, Conrad
Primary advisor Bailenson, Jeremy
Advisor Herrera, Fernanda
Degree granting institution Stanford University, Department of Communication

Subjects

Subject High Fidelity Avatar
Subject Stanford University Virtual Human Interaction Lab
Subject virtual space
Subject avatar interaction
Subject linguistics
Subject communication
Genre Thesis

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User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial No Derivatives 3.0 Unported license (CC BY-NC-ND).

Preferred citation

Preferred Citation
Ukropina, Conrad (2017). High Fidelity: Virtual Avatar Interaction. Stanford Digital Repository. Available at: http://purl.stanford.edu/qr760hb0895

Collection

Masters Theses in Media Studies, Department of Communication, Stanford University

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