The Knowledge Economy of World of Warcraft
Abstract/Contents
- Abstract
- Within the guilds of this popular computer game, real innovation is taking place. Thousands of new ideas happen daily through crowdsourcing. In addition, all performance is measured and critiqued, both as a group and individually. Guilds also work collaboratively on larger projects, allowing for radical, exponential learning and results. Deloitte Center for the Edge's Brown, John Seely encourages business thinkers to use the practices of the game as a strategic model for building better innovation.
Description
Type of resource | moving image |
---|---|
Extent | 1 digital video file |
Place | Stanford (Calif.) |
Date created | April 14, 2010 |
Language | English |
Digital origin | born digital |
Sound content | sound |
Color content | color |
Creators/Contributors
Speaker | Brown, John Seely |
---|
Subjects
Subject | Entrepreneurship |
---|---|
Subject | Business |
Genre | Filmed lectures |
Bibliographic information
Location | https://purl.stanford.edu/my693zd6844 |
---|---|
Location | SC1209 |
Repository | Stanford University. Libraries. Department of Special Collections and University Archives |
Access conditions
- Use and reproduction
- The materials are open for research use and may be used freely for non-commercial purposes with an attribution. For commercial permission requests, please contact the Stanford University Archives (archivesref@stanford.edu).
- Copyright
- Copyright © 2010 The Board of Trustees of the Leland Stanford Junior University. All rights reserved.
Collection
Stanford Technology Ventures Program, Entrepreneurial Thought Leaders Seminar, videorecordings
View other items in this collection in SearchWorksAlso listed in
Loading usage metrics...