Focus and ocular parallax cues for virtual and augmented reality displays

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Abstract/Contents

Abstract
Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation near-eye displays, such as virtual or augmented reality (VR/AR) displays, have made significant progress towards this goal with advances in certain technologies: interactive, photorealistic rendering; high-resolution, high-refresh-rate, low-persistence, stereoscopic displays; and low-latency head tracking. Modern VR and AR systems provide all of these capabilities and create experiences that support many, but not all, of the monocular and binocular depth cues of the human visual system, including occlusions, shading, binocular disparity, and motion parallax. However, at least two depth cues--focus and ocular parallax cues--are missing. In this dissertation, I introduce and evaluate practical systems aimed at creating perceptually realistic experiences by supporting these two cues

Description

Type of resource text
Form electronic resource; remote; computer; online resource
Extent 1 online resource
Place California
Place [Stanford, California]
Publisher [Stanford University]
Copyright date 2020; ©2020
Publication date 2020; 2020
Issuance monographic
Language English

Creators/Contributors

Author Konrad, Robert Konrad
Degree supervisor Wetzstein, Gordon
Thesis advisor Wetzstein, Gordon
Thesis advisor Girod, Bernd
Thesis advisor Wandell, Brian A
Degree committee member Girod, Bernd
Degree committee member Wandell, Brian A
Associated with Stanford University, Department of Electrical Engineering.

Subjects

Genre Theses
Genre Text

Bibliographic information

Statement of responsibility Robert Konrad
Note Submitted to the Department of Electrical Engineering
Thesis Thesis Ph.D. Stanford University 2020
Location electronic resource

Access conditions

Copyright
© 2020 by Robert Konrad Konrad
License
This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).

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