Maker Maths: Discover what you need to make what you want
Abstract/Contents
- Abstract
- Geometry is the math of the 3D world. It is a significant portion of the math curriculum in formal education. The most common learning trajectory of elementary geometry initiates from establishing familiarity with names of shapes as well as distinguishing 2D and 3D shapes, and gradually progresses into more complex geometric forms and theorems. However, the structured nature of formal education teaching and assessments has often resulted in a problem: students may find success in these school assessments yet still be unable to apply their knowledge to authentic activities of a specific practice. The recent rise of Maker Education, as a result of the Maker Movement, has provided opportunities for extending geometry learning from formal education to create more ‘authentic’ learning experiences. Maker Education utilizes problem-based, project-based, hands-on learning. Our solution, Maker Maths, will situate geometry learning in making processes to enhance the authenticity of learning as students experience legitimate application of their knowledge. The three key features of Maker Maths - Take-Apart, Tool Making, and Maker Activities - provide a scaffolded educational experience that guides learners to identify, investigate, and apply geometry to the making process. The ultimate goal of Maker Maths is to create a learning ecosystem that guides learners to understand and apply geometry through making.
Description
Type of resource | text |
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Date created | [ca. September 2021 - December 2022] |
Publication date | January 4, 2023 |
Creators/Contributors
Author | Chen, Yujie (Kelly) |
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Author | Wong, Michael |
Subjects
Subject | Math Education |
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Subject | Maker Education |
Subject | hands-on learning |
Subject | authentic learning experience |
Subject | informal learning |
Subject | makerspaces |
Subject | elementary education |
Genre | Text |
Genre | Report |
Bibliographic information
Access conditions
- Use and reproduction
- User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
- License
- This work is licensed under a Creative Commons Attribution Non Commercial Share Alike 4.0 International license (CC BY-NC-SA).
Preferred citation
- Preferred citation
- Chen, Y. and Wong, M. (2022). Maker Maths: Discover what you need to make what you want. Stanford Digital Repository. Available at https://purl.stanford.edu/gx970gd9848. https://doi.org/10.25740/gx970gd9848.
Collection
Learning Design & Technology 2022
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