A momentum-conserving framework for the simulation of reduced deformable bodies

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Abstract/Contents

Abstract
This dissertation presents a unified impulse-based system for simulating reduced deformable bodies that handles collision, contact, friction, articulation, and skinning. We use momentum-conservation as the underlying principle behind all of our derivations and first utilize it to present a simple conservative integration scheme for these types of bodies. We illustrate the validity of the scheme with a simple example and also point out its ease of implementation. We then use the conservative integration scheme to describe the pointwise effect of an impulse on a reduced deformable body in the form of an impulse factor. This factor has two new terms - one from the projection of the impulse onto the subspace, and the other from the change in the body momentum from the subspace correction step. The new impulse factor allows us to handle collision and contact in the same way as rigid bodies, and we explore an extension to rigid body friction modeling for reduced deformable bodies. Our method for articulating reduced deformable bodies is also impulse-based, allowing us to constrain multiple bodies together without violating momentum conservation. However, the nature of the reduced deformable model is such that it may not be possible to enforce multiple constraints between bodies, especially on boundaries. To fix this issue, we propose a new method for domain decomposition of simulation meshes based on skinning weights. This decomposition ensures that adjacent domains are overlapping, and we place constraints within the overlapping region. With this articulation scheme, we minimize inter-domain gaps but can still produce non-smooth surfaces at domain boundaries. We use standard skinning techniques to generate a smooth representation of the deformed surface, utilizing the skinning weights that were used in the decomposition. We derive new equations to describe the position and velocity of a skinned mesh particle, as well as a conservative method to distribute impulses applied to skinned particles to the underlying bodies. This unified framework allows us to create fast, robust, and high-fidelity simulations of reduced deformable objects.

Description

Type of resource text
Form electronic; electronic resource; remote
Extent 1 online resource.
Publication date 2015
Issuance monographic
Language English

Creators/Contributors

Associated with Sheth, Rahul
Associated with Stanford University, Department of Computer Science.
Primary advisor Fedkiw, Ronald P, 1968-
Thesis advisor Fedkiw, Ronald P, 1968-
Thesis advisor Farhat, Charbel
Thesis advisor James, Doug L
Advisor Farhat, Charbel
Advisor James, Doug L

Subjects

Genre Theses

Bibliographic information

Statement of responsibility Rahul Sheth.
Note Submitted to the Department of Computer Science.
Thesis Thesis (Ph.D.)--Stanford University, 2015.
Location electronic resource

Access conditions

Copyright
© 2015 by Rahul Sheth
License
This work is licensed under a Creative Commons Attribution Non Commercial 3.0 Unported license (CC BY-NC).

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