Circle Tracking Game: Testing Coordination

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Abstract/Contents

Abstract
In an effort to study perspective taking in VR (VRPT) as part of the Virtual Human Interaction Lab, a post treatment questionnaire was conducted which examined Selfishness, Distrust and Coordination in negotiation in the from of games. In the scope of this, we created the Circle Tracking Game, a new game designed to test coordination.

Description

Type of resource text
Date created June 2017

Creators/Contributors

Author Yelizarova, Hanna
Primary advisor Bailenson, Jeremy
Degree granting institution Stanford University, Department of Communication

Subjects

Subject Coordination Game
Subject Circle Tracking Game
Subject VRPT
Subject VHIL
Subject Stanford
Subject Communication
Subject Media Studies
Genre Thesis

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User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial No Derivatives 3.0 Unported license (CC BY-NC-ND).

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Preferred Citation
Yelizarova, Hanna. (2017). Circle Tracking Game: Testing Coordination. Stanford Digital Repository. Available at: https://purl.stanford.edu/cg697jg2454

Collection

Masters Theses in Media Studies, Department of Communication, Stanford University

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