Circle Tracking Game: Testing Coordination
Abstract/Contents
- Abstract
- In an effort to study perspective taking in VR (VRPT) as part of the Virtual Human Interaction Lab, a post treatment questionnaire was conducted which examined Selfishness, Distrust and Coordination in negotiation in the from of games. In the scope of this, we created the Circle Tracking Game, a new game designed to test coordination.
Description
Type of resource | text |
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Date created | June 2017 |
Creators/Contributors
Author | Yelizarova, Hanna |
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Primary advisor | Bailenson, Jeremy |
Degree granting institution | Stanford University, Department of Communication |
Subjects
Subject | Coordination Game |
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Subject | Circle Tracking Game |
Subject | VRPT |
Subject | VHIL |
Subject | Stanford |
Subject | Communication |
Subject | Media Studies |
Genre | Thesis |
Bibliographic information
Access conditions
- Use and reproduction
- User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
- License
- This work is licensed under a Creative Commons Attribution Non Commercial No Derivatives 3.0 Unported license (CC BY-NC-ND).
Preferred citation
- Preferred Citation
- Yelizarova, Hanna. (2017). Circle Tracking Game: Testing Coordination. Stanford Digital Repository. Available at: https://purl.stanford.edu/cg697jg2454
Collection
Masters Theses in Media Studies, Department of Communication, Stanford University
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- Contact
- hannay@stanford.edu
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