Tilli: A game-based, social-emotional learning tool on feelings, bodies, and boundaries.

Placeholder Show Content

Abstract/Contents

Abstract
Every year, an estimated 246 million children are subject to some form of gender-based violence, including mistreatment, bullying, psychological abuse, and sexual harassment. Twenty-five percent of children experience physical violence and thirty-six percent experience emotional violence (WHO, 2016c) We envision a world where no child grows up to be either a victim or a perpetrator of sexual violence or assault. Tilli is a game-based learning tool for young learners (5-10 years) that helps parents and teachers curate meaningful conversations about trust, boundaries, bodies, and consent. The game helps kids practice empathy and critical thinking within real-world contexts, giving them a strong sense of agency and ownership over their own bodies, feelings, and relationships. The learning tool focuses on three skills; metacognition, empathy and critical thinking as means of achieving two key learning outcomes. Firstly ensuring that a young learner is able to recognize an unsafe situation (person or relationship) and seek help in avoiding it and secondly to ensure that a young learner has empathy and self-awareness to not create such a situation for someone else.

Description

Type of resource text
Date created June 2020

Creators/Contributors

Author Thennakoon, Kavindya

Subjects

Subject metacognition
Subject social-emotional learning
Subject empathy
Subject critical thinking
Subject sexual assault prevention
Subject Graduate School of Education
Genre Thesis

Bibliographic information

Related item
Location https://purl.stanford.edu/bn171yf0733

Access conditions

Use and reproduction
User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
License
This work is licensed under a Creative Commons Attribution Non Commercial No Derivatives 3.0 Unported license (CC BY-NC-ND).

Preferred citation

Preferred Citation
Thennakoon, Kavindya . (2020). Tilli: A game-based, social-emotional learning tool on feelings, bodies, and boundaries. . Stanford Digital Repository. Available at: https://purl.stanford.edu/bn171yf0733

Collection

Learning Design & Technology 2020

View other items in this collection in SearchWorks

Contact information

Also listed in

Loading usage metrics...