3POV: Third Person Driving Made Possible
Abstract/Contents
- Abstract
- Have you ever noticed that in any driving or racing videogame, the player drives the car from the third-person point of view rather than in first person? Why is this? It is because seeing the car from the outside increases our situation awareness dramatically! Our aim is to use today’s camera and video streaming technology to make third person driving a standard in cars, thereby erasing the need for mirrors, cutting down on accidents, and making driving a more pleasurable experience overall.
Description
Type of resource | text |
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Date created | 2013-05-06 |
Creators/Contributors
Author | Brady, Phil | |
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Author | Deng, Tianda |
Subjects
Subject | situational awareness |
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Subject | vehicle accident prevention |
Subject | automotive interface |
Genre | Student project report |
Bibliographic information
Access conditions
- Use and reproduction
- User agrees that, where applicable, content will not be used to identify or to otherwise infringe the privacy or confidentiality rights of individuals. Content distributed via the Stanford Digital Repository may be subject to additional license and use restrictions applied by the depositor.
Preferred citation
- Preferred Citation
- Brady, Phil and Tianda Deng (2013). 3POV: Third Person Driving Made Possible. Stanford Digital Repository. Available at http://purl.stanford.edu/rj172cw9611
Collection
Big Idea Festival for Automotive Interfaces 2013
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- Contact
- revs-program@stanford.edu
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